Special thanks goes to Sherbanator, Shika & Strigon. You can use free mission mode to go back and get mission specific trophies without compromising your game progress. Minimum number of playthroughs required: 2 (Campaign mode (Elite) & Free Mission mode).Īny Missable trophies?: No. You can check out Wasteland 3 on Steam here.Approximate time to platinum: 70-100 hours (depending on skill) (There is a trophy which demands 50 hours of online play). The Disappeared Quest Choices & Rewards.How To Get The Lancer (Gears of War) Assault Rifle.Elite Pre-War Tac Set Crafting Recipes & Stats.Deuterium Choices – Attack or Sacrifice?.Best choose your allies here and build your reputation in Steeltown whenever you can. It may be a DLC map but its effects may ripple down the line once you come to the penultimate showdown in this game. Wasteland 3 Steeltown’s ending choices can have great consequences as you proceed down the story. Wasteland 3 Steeltown Ending Choice – Prepare For Consequences You automatically get Handicraft delivered to your Ranger HQ.Ghost Gang becomes an ally and assists you during the siege.Note: You also need to have either Kiss Ass 10 or Hard Ass 10 to get this. Afterwards, they will offer a compromise that they will work with Abigail Arkham if they are allowed to roam free. Instead, choose to erase the synths’ memories first. However, freeing only the synths will lead you to end with #2. Blue will give you a chance and tell you to free the synths. This requires you to sneak around the Ghost Gang’s base and talk to Blue without instigating a fight. ( BEST) Make Abigail and the Synths work togetherĪ unmentioned route that can be unlocked if you’ve managed to convince Blue and the Ghost Gang of your motives. Patriarch’s Martial Reputation Increase.Abigail Markham remains the overlord of Steeltown.May have dire consequences if you decide to undertake quests given by synths down the line. However, this choice goes against the Ghost Gang, forcing you to fight to get Handicraft, a robot that sells crafting materials and can buff you, for your Ranger HQ. Has almost the same rewards below as you get to finish the Patriarch’s mission to the letter. Erase all of the synth’s memory and return Steeltown’s efficiency to its former glory. Play along and do Abigail Markham’s bidding. Ends similarly to the Kill The Synths route. Without the synths, Abigail quits and leaves the whole thing to the mercy of the gangs. While altruistic and morally correct (if you believe that synths are sentient beings), this also dooms Steeltown.
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